COMICS DRINK AND GO HOME: Reviews for April 25th, 2012
April 25, 2012
This weekend, I went to the Boston Comic Book Convention, where Simon Bisley both let me drink some of his vodka and also made fun of my hair. (I had it coming–my latest haircut has not turned out the way I’d hoped.) On the first day, I waited in line for two hours before the show opened, and all that hard work of standing around and overhearing people cheer a football game in a bar across the street led me to this:
And really, everything after that point was just gravy. Also, I had to have my arms amputated after carrying around an Elektra by Frank Miller and Bill Sienkiewicz Omnibus hardcover in a tote bag all day. My shoulders still have yet to forgive me.
But all that is the past, and here at Comics Drink and Go Home, all we give a fuck about is the present, so here’s a questionable present to you, the reader: this week’s stupid comics for jerks.
Marvel Comics. Written by Ed Brubaker. Penciled by Alan Davis. Inked by Mark Farmer. Colored by Laura Martin.
So ends Powerless, and with it the New Brubaker-Davis Team. The movie-tie-in Captain America relaunch has put a shot into the arm in nearly every aspect of the title–whereas a couple of the Bucky-Cap stories felt relatively adrift compared to the brick-upon-brick buildup of Bru’s Winter Soldier and Death of Cap arcs, the new series has that old feeling back… that sensation of trust, the suspicion that this is all adding up to something bigger than the sum of its parts. On the first arc, American Dreamers, we had art by Steve McNiven–which is always a treat, although his recent change in inkers hasn’t done him an incredible amount of favors. For this one, Powerless, we have Alan Davis, he of Captain Britain, Excalibur, ClanDestine, D.R. and Quinch…
The plot of Powerless is simple enough, when one reduces it to a blurb: Codename: Bravo and his crew, including the believed-dormant Machinesmith, are using Madbombs to trigger riots in American cities, while a mysterious phenomenon keeps draining Cap of his powers and reducing him to a 98-pound weakling. Most of that gets resolved here, and some of it is left to be carried over into the next storyline.
That things get accomplished efficiently in Captain America #10 is pretty much the most shocking thing about reading it. It’s become such a near-omnipresent style of the times for comics to stretch their legs and, in doing so, stretch out plot beats until they feel like getting around to them, that a single comic moving briskly is a feat in and of itself. Cap’s body problems get fixed, mysterious revelations about the Madbomb crowds are brought to light, the Madbombs themselves are nullified, Falcon gets into a couple fights with people, Sharon and Cap have an almost-confrontation, and Machinesmith gets a virus, which will no doubt lead to unfortunate blog posts from people enraged that one of Marvel’s few openly gay characters would be ‘infected with a virus.’ All this, and Alan Davis, too–who seems to luxuriate in his big, open page compositions, and who brings a love of kineticism and stagey facial acting to a story that some other artist would have no doubt turned into a stark, bleak race-riot noir.
There’s something very comic booky–and far from in a bad way–about the whole package here. This is an exceptionally odd comment to have to make, considering we’re talking about comic books.
Marvel Comics. Written by Mark Waid. Illustrated by Marco Checchetto. Colored by Matt Hollingsworth.
Daredevil #11 is the third and final chapter of The Omega Effect, a minicrossover that started in Avenging Spider-Man and ran through Greg Rucka’s Punisher. The plot thus far: 1. Daredevil has been in possession of a macguffin called “the Omega Drive,” which contains priceless information about every ‘megacrime’ syndicate in the Marvel Universe, and which is apparently the yin to the Identity Disc‘s yang. 2. Because no one in the entire Marvel U can keep a secret, the Punisher (accompanied by his new sidekick, Cole or Alves or whoever) and Spider-Man both ended up caught up in this whole Omega Drive affair. 3. Punisher’s sidekick, Cole/Alves/Cole-Alves/Calves, betrayed Daredevil on the last page of Punisher #10, in a spectacular failure of clear and readable storytelling. (At first glance I thought Daredevil’s plan for destroying the Omega Drive included, for some reason, a willing stage dive into a crowd of hostile villains.)
Marco Checchetto worked on Daredevil a few years ago, filling in for Rob de la Torre on Andy Diggle’s brief and bland run on the title. (I can’t find a quote right this minute–I’ll edit it in if I do–but I seem to recall Diggle claiming Marvel editorial basically plotted Shadowland for him in an AMA on Reddit. Since I’m relying on memory here, god knows what the case is, and take this tangent with a grain of salt.) Checchetto’s art was interesting there–he was clearly aping de la Torre’s style of the time, which involved quite a bit of Photoshopped New York City architecture and deep, scratchy shadows cast across figures. At the same time, he had a brightness and clarity of expression that de la Torre’s Daredevil art was often missing, and at the time, I honestly preferred Checchetto to the guy he was filling in for.
Here, I wish I could say the same. Maybe it’s just a consequence of having to bang out an entire three-issue crossover designed to come out in the space of a month, but Checchetto’s artwork here just isn’t very… well, interesting. Look at this page, which is from a sequence of Daredevil furiously tracking down Calves after her betrayal of the team:
The sheer lack of energy here is overwhelming. It even works against the captions given: What is it, exactly, about an empty street run through a Photoshop filter that offers “too much sensory input?” Why doesn’t Calves seem even a little tense, considering DD just explained why her snatch-and-grab plan was extremely poorly thought out? The next page is a wordless pin-up homage to Joe Quesada that doesn’t even properly follow through on the idea that Daredevil is being chased. Whatever wildness Checchetto’s style had while aping de la Torre is gone here, and it doesn’t even have the heavy-shadow atmosphere that could have made up for it.
I’m picking on Checchetto’s art because it’s a damn shame that it lets the story down. Waid’s writing is as sharp as ever, and because he’s so sparing with letting us see the dark, angry, Frank-Miller-y side of Daredevil, moments like his outburst at Calves–”I am sorry for your loss! But if you genuinely believe that only the death of a loved one can motivate a human to take up a cause… then get your pathetic, cynical ass out of my way so I can do my job!”–and her stunned silence afterward carry more weight than they would in a more generally apoplectic book. It does feel like a bit of a cheat in the end–there’s not so much a satisfying conclusion as a a dissolution of the team-up–but at least we’re back to business as usual with Waid and Chris Samnee in… seven days? Jesus Christ.
Marvel Comics. Written by Danny Fingeroth. Penciled by Mike Manley. Inked by Mike Manley, Ricardo Villagran, Bud LaRosa, and Bob Wiacek. Colored by Joe Rosas and Kevin Tinsley.
One of Marvel’s Sensational Character Finds of 1991, dArkhawk has returned from total obscurity over the past ten years, now residing comfortably in mere semi-obscurity thanks to guest spots and supporting roles in titles like Runaways, The Loners, and War of Kings. Now, capitalizing on some sort of “people will buy anything” policy within Marvel’s trade-paperback department (see also: the ongoing series of West Coast Avengers hardbacks–a team dArkhawk was a member of, which can’t be a coincidence), dArkhawk Classic Vol. 1 collects the first nine issues of the series, by Museum of Comic and Cartoon Art Senior Vice President of Education Danny Fingeroth, and Draw! Magazine editor Mike Manley.
Guest speaker and dArkhawk scholar Drew Case is here today to explain the importance and history of dArkhawk, which may go a ways toward explaining this publication’s existence:
The first thing you have to know about dArkhawk is that he is the spirit of the 90’s. He embodies all that is good about the 90’s and all that is bad about it. His origin is 90’s as hell, his powers are 90’s as hell, and his anger management issues are 90’s as hell.
Let’s start by looking at his brilliantly conceived origin story. Chris Powell, is your normal teen just hanging out at abandoned theme parks with his two younger brothers. I don’t live in New York so this might be a pretty common thing to live across from old theme parks. While hanging out at the abandoned them park, Chris sees his cop father taking a bribe from a known mobster. Why did his father decide to set up his bribe money transaction across the street from his house? One simple answer, the Powell family doesn’t think ahead. After seeing his father’s back alley deal going down, Chris freaks out and runs away coming upon a giant pink crystal. Instead of just continuing past it like every other human being he instead brushes off the used condoms and grabs the crystal and is transformed into DARKHAWK! This really is all there is to his origin story. As you read more of the comic you actually forget about his dad or any other pieces of his origin because they don’t actually matter. Everything in his story is flimsy setup for him to find a pink tech crystal and becoming a space robot. This is the perfect 90’s story because it has no substance and gets you right to the part you care about, the part where a robot beats people up.
The most 90’s part about dArkhawk is his powers, which either don’t make sense or are taken from a more popular hero. First, dArkhawk has a claw that unsurprisingly looks exactly like Wolverine’s claws, but it is totally different because he only has one and it is also a grappling hook. We should just rename the 90’s to the Woverines because everything in those years was about how Wolverine you could be. dArkhawk gave it a good try, claw and all. Second, dArkhawk has wings that allow him to fly, which makes his grappling hook even more pointless. It is like the creator got drunk and made a list of powers his awesome robot hero was going to have. Grappling Hook? Check. Claws? Check. Can fly? Check. Wait did I put in someone like flying already? Whatever, I’m too drunk to double check this. Third, dArkhawk has all the generic hero stuff. He is more durable, stronger, and faster than a normal person. He basically has a little Spider-man thrown in there to cash in if that is your kind of thing. You wouldn’t want him to be really original. Lastly, you have to give this robot some real power, maybe some sort of blast like an optic blast but we can’t totally be ripping Cyclops off, how about a chest laser. A laser that shoots out of his pink chest crystal. So with a great mix of random and ripped off powers you have the amazing abilities of dArkhawk.
This may sound like I hate dArkhawk but nothing could be further from the truth. I love dArkhawk. He is the perfect character to read when you don’t want to care about comics. Everything in dArkhawk is carefree. He can go from one issue where he brags about not having to breath in space to the next issue where he freaks out because he thinks he is going to drown while fighting a squidman. dArkhawk is the kind of comic where I can watch two sweaty muscled robots punching each other and trying to gross each other out by taking of their helmets(his robot face is ugly, no one knows why). It also doesn’t try to hide the fact it is absurd. Half of the issues near the beginning of his run are team ups with people whose powers he has ripped off. I have to root for an underdog like dArkhawk, the comic tries to make him seem really important like when people fro mthe future talk about this super awesome hero in the future called ‘The Powell’, and you just know that is never going to be talked about again because it is stupid as hell. A lot of the other dArkhawk historians won’t cover this but dArkhawk is also one of the few chubby chaser suoerheros. Every girlfriend dArkhawk has is a skinny girl who he treats like trash. Obviously, because he has a deep desire for a large girl but can’t get one. He is truly a confilicted hero. Having read the entire original run of dArkhawk, I can tell you it is worth reading if only because dArkhawk the character is a lot of fun even when he is fighting communists or whatever random shit comes up in the series.
Whew! Insightful and informative, as always, Drew. dArkhawk Classic‘s collected tales revolve around the trials and tribulations of Chris Powell adjusting to his strange new status quo, and taking on now-forgotten villains such as Lodestone, Savage Steel, and one of the dead Hobgoblins. It’s all very competent in a 90′s kind of way–Manley seems to go out of his way to let us know that everyone’s on steroids–but it has near-zero relevance of any of Marvel’s ongoing plotlines, and as such it can be mercilessly skipped in favor of AvX: Vs. #1, which will breathe new life into that linchpin of comics readership, “Wouldn’t a fight between Iron Man and Magneto last all of four seconds, because duh, hello, Iron?”
DC Comics. Written by Peter Milligan. Illustrated by Daniel Sampere. Colored by Admira Wijaya.
It’s that time of year for crossovers, I guess–this is part three of Rise of the Vampires, in which Justice League Dark freely intermingles with one of DC’s other spookyverse titles, I, Vampire. Plot summary: refer to title of crossover.
Reading this story is like jumping into the Lord of the Rings movies with Return of the King (or, if you’re a different kind of nerd, substitute any other franchise chain of sequels. Back to the Future Part III. Whatever). Since I haven’t been reading I, Vampire, I’m left with the impression that maybe I should have, if I want to understand even a little bit of what the fuck is going on. Hell, in Part Two, the “I” in I, Vampire is dead, or undead-dead, or something, with no explanation. Considering that the first storyline in Justice League Dark was this link, that leaves a pretty steep upward curve–then again, maybe I’m just the only idiot on the planet who doesn’t read both Justice League Dark and I, Vampire.
Daniel Sampere’s art, which I remember being a bit patchy a month ago (or at least I think I do–my memory of JLD #7 is curiously smudgy), has improved by leaps and bounds, perhaps because a good portion of this issue is relatively tight shots of various characters pulling faces. He’s good at that–I’m not sure about the whole demonic vampiric eldritch horror aspect of it all, but he’s at least handy with his faces and his figures, and hell if that doesn’t go a long way toward reparations. The story still doesn’t make a lot of sense–magic stuff happens, because magic–but at least Milligan seems to have gained more of a sense of purpose, if only because he’s tidying a few things up in his last issue. If only the previous seven had had such beautifully Milliganesque exchanges as the first page of this one:
Constantine: “This must take you back, Brand. The sound of the circus, the smell of grease-paint. You screaming and falling from your swing to a horrible death.”
Deadman: “It wasn’t a swing, you jerk, it was a high-wire. And I didn’t exactly fall… I was shot. And I wasn’t screaming either, okay?”
Dynamite Entertainment. Written by Kurt Busiek. Illustrated by Alex Ross and Jack Herbert. Colored by Vinicius Andrade.
You know, I really like the coloring in this comic. Generally, when it comes to coloring, I’m like “oh, well, I know, um, Dave Stewart, and… um.” (I can probably assuredly identity more letterers from sight than I can colorists, but I’m not 100% sure of that ever since Chris Eliopoulos stopped doing those tall, thin balloon letters that he used to fill X-Men comics with.) My first reaction upon seeing the name “Vinicius Andrade” was to go “oh, wow, that’s totally made up”–and then to Google him, because I wondered why I hadn’t noticed his work before. Red Sonja, Queen Sonja, Invaders Now!… well, that settles that question.
Still, there’s something to be said for a comic book that can embrace modern coloring technology and still go for a bright, clean look that isn’t obnoxiously forced-retro. I’m getting kind of tired of, like, purple and brown and grey and darkish red–the serious comics pallette, which Matt Hollingsworth leaned upon so heavily for The Omega Effect that you’d think he needed a cane. The colors in Kirby: Genesis suit the material, but also enhance it. It’s not like Jack Herbert is a bad illustrator (far from it), but he’s sort of foot-racing a bullet train when it comes to competing with Alex Ross’s LSD-wet-dream color compositions. Andrade backs Herbert up, and makes the lights glow and the chrome shine. Is it realistic? Well, no, of course not. It’s better; it’s Kirby. And Kirby should never be in anything less than Technicolor.
Marvel Comics. Written by Brian Michael Bendis. Illustrated by Alex Maleev. Colored by Matt Hollingsworth.
Moon Knight #12 is both the end of the Bendis/Maleev Moon Knight series and the latest installment of a particular subgenre of comics Bendis has pioneered in the past decade or so, which I hereby dub “HBO Comics.” The parallels are pointedly obvious between just about any Marvel Universe Bendis series and the sort of adult-targeted drama programming you get on HBO–his Avengers run, with subplots and characters drifting off into the either only to suddenly get yanked back into focus when necessary, might as well pay royalties to David Chase and The Sopranos. Moon Knight, at the very least, is a title that was able to sustain this sort of model better than most–the title character is a normal, albeit crazy, guy whose history skews more toward the tradition of the unreliable narrator than lore of the Infinity Gauntlet. Viewed as the 12-comics equivalent of a TV season, Moon Knight doesn’t reinvent any wheels to speak of, but it seems to know what it’s after, and it doesn’t trip over its own feet pursuing it.
While Moon Knight has been an enjoyable example of “comics written like they’re HBO shows,” Bendis still gets a little too indulgent in his finale: when Moon Knight and Count Nefaria, the villain of the series, have a climactic brawl, the repetition of Nefaria’s howls of “MOON KNIGHT!!!” is a pretty baffling miscalculation. One can imagine Bendis hearing his dream actor in his head, screaming the lines so harshly he has to spit up afterward, as the camera closes in on the guy’s face, the whites of his eyes teasing out the mania as the flesh of his face contorts… and so on. On the page, it’s just a couple word balloons going “MOON KNIGHT!!!” and it almost reads like a non-sequitur, or the Sideshow Bob rake gag. (Also: didn’t Spider-Woman also end with the Avengers being called in to outnumber the villain?)
Still, if Moon Knight is remembered for one thing, it will be the simple pleasure of seeing Alex Maleev draw stuff like a super-powered Italian nobleman using his ionic lightning powers to royally fuck up a police station. That man was born to draw lamps and paperwork flying around while people’s bodies explode.
DC Comics/Vertigo. Written by Brian Azzarello. Illustrated by Eduardo Risso. Colored by Trish Mulvihill.
I’ve kept any punditry about Before Watchmen to myself, largely because there are other, more coherent pundits who are doing it better, and I don’t want to feel like I’m sabotaging the cause with my usual wordpuke. That said, I do keep up on things, and one of the key things to keep up on this week is today’s post at the Comics Beat by Heidi MacDonald. Yes, it’s mostly about Before Watchmen, but it also says this:
Did you know that when SPACEMAN, the new book by Azzarello and Eduardo Risso came out last fall, in the middle of the New 52 firestorm, only a single preview was published anywhere on the internet? One week before the book came out, Io9 put out a five page preview. I know because I had been looking for preview pages to run to promote it and there weren’t any.
That was enough to get a ‘what the fuck’ out of me, because this comic is great. I hope more people talk about it when the inevitable hardcover edition comes out–it’d certainly make the conversation easier for those of us who want to nerd out with our peers about it.
DC Comics. Written by Warren Ellis. Penciled by Tom Raney, Pete Woods, Michael Ryan, and Jim Lee. Inked by Randy Elliott and Richard Bennett. Colored by Gina Raney (nee Going).
In the late 90s, it became sort of a trend for independent publishers (i.e. Image partners) to take their pet universes, most of which had began as ill-conceived knockoffs of Big Two superheroics, and put them in the hands of writers who were not inclined to be precious about them, in the hopes of infusing some degree of respectability and prestige. Warren Ellis, cantankerous purveyor of bastardry and second-hand smoke, had just completed a somewhat bumpy run of things in the X-Office at Marvel, and being offered one of Jim Lee’s X-Men knockoff teams must have seemed appealing, if only for the sheer fuck-youishness of it.
Indeed, the very first words of Ellis’s lauded StormWatch run: “My name is Henry Bendix. I am the Weatherman. I am the controller of StormWatch, the United Nations special crisis intervention team. I am the world’s policeman. I am the Weatherman–and I’ve got your New World Order right here.” Subtle as ever, Mr. Ellis.
There are a couple interesting aspects to an archival reprint edition of Ellis’ StormWatch, the most immediately visible of which is the evolution of Tom Raney as an artist. He started off inelegant and a bit cluttered, with people whose faces often looked like they were working against them. As time wore on, he refined his style into something still blustery and a bit stiff, but he figured out how to work it to his advantage, and most of all, how to lay out a page. The Raney at the end of the book is so far from the Raney at the beginning that it’s a bit striking–no doubt because he had to sharpen himself to keep up with Ellis, who was using StormWatch to quietly blueprint nearly every theme that he’s followed since.
Yes, yes, The Authority, blah blah. That paranoid fascination with super-powered people being given unilateral authority (or something approaching it) is very much on Ellis’s mind–dig that quote above, after all. Unfortunately, we won’t see that thread hit its screeching climax until Vol. 2, which will contain the highlight of the run, the three-issue Change or Die. Still, this is more or less the start of Ellis’s fascination with fusing mainstream storytelling to formalist experimentation, culminating in an issue that rolls through the history of century-old character Jenny Sparks in a series of style-swipe flashbacks–a twenty-page proto-Planetary. It’s not a shining diamond or anything, but you really and truly could do a lot worse.
Marvel Comics/Icon. Plotted by Mark Millar and Nacho Vigalondo. Scripted by Mark Millar. Penciled by Leinil Yu. Inked by Gerry Alanguilan. Colored by Sunny Gho.
It looked like Mark Millar might have been able to make it a whole four issues without being willfully offensive for the sole purpose of titillating adult men whose sensitivity is lodged firmly up the ass of their thirteen-year-old junior-high past selves, but then he went and started slinging phrases like “bareback buckaroo” around. Oops! Silly us. The shame of it is that other than the cheap-titillation factor of a supervillain being blackmailed with the threat of outing him–not quite “COP’S GAY SON IMPREGNATES MORON SISTER” or whatever the now-infamous Nemesis plot-point headline was, but still–Supercrooks isn’t a bad comic. It’s not a great one, either, but it could have been a fun little genre flex without the lingering specter of Millarisms.
The star of the show in Supercrooks is Leinil Yu, who’s in his element here, and exploiting his chance wonderfully. Gerry Alanguilan understands the idiosyncracies of Yu’s lines–the penchant for both pools of heavy black and thin fiddly lines, and the balance between them–and Yu himself is getting better and better at composing panels to mine the most out of his facial acting and physical action. The best part of all of it is the backgrounds: instead of fucking around in Photoshop and just digitally treating a photograph to go “oh, look, it’s real as shit,” Yu sketches out these intricate yet open backdrops, almost universally the thinnest lines on the page. They create a world of a piece with his characters, and it’s marvelous to look at–shame about the whole “story” thing.
The Tick #100: The Tick Meets Invincible
New England Comics Press. Written by Benito Cereno. Illustrated by Les McClaine. Colored by Bob Polio.
After a mysterious and far-too-long absence–a year? something like that–Benito Cereno and Les McClaine’s Tick series returns, pulling a big-shot stunt like reverting to its original, first-volume numbering. Not only that, but Invincible, the most enduringly popular indie superhero since the dawn of Image Comics, makes a guest appearance, teaming up with the Tick to essentially commit a grand-scale act of solar-system sabotage and probably completely fuck up a whole bunch of orbits and gravitational pulls and other science words.
Following up on continuity from The Tick: New Series that requires copious footnotes to remember (asked and answered), the Tick and his new ally Invincible take on Martin of Mars, a Martian warrior whose evil scheme involves staying on just the right side of copyright infringement. The only problem with all of this–and it is a serious problem–is that we do not get the meeting that the cover implies, between Invincible and the Man-Eating Cow. Tick #200, I guess. Only another 26 years!
Marvel Comics. Written by Kieron Gillen. Penciled by Greg Land. Inked by Jay Leisten. Colored by Guru eFX.
And so, we reach this week’s lone Avengers vs. X-Men outpost, the solemn and necessary followup to a one-panel sequence of Colossus being sucker-punched by Red Hulk in Avengers vs. X-Men #2–famous for Bleeding Cool making a couple jokes about how vaguely homoerotic it was, in keeping with their temporary policy of pointing out how homoerotic every single detail of Avengers vs. X-Men preview material was. Tellingly, the opening scene of this issue–where Cyclops and Emma Frost are briefed on Hope’s Phoenixitis by Dr. Nemesis–does more to set up a coherent motivation for Cyclops than AvX #0-2 have done in total.
The same goes across the board, really–Cyclops, Namor, Hope, Colossus, all of whom receive substantial and insightful narration which helps spackle some sense of motivation and coherency into the gaps left by the main series’ just-the-business approach. Is it too much to ask, though, that the next Uncanny tie-in have the decency to end with Captain America, eyes bulging out of his skull, screaming as he waves an assault rifle at a closet where a shrieking and weeping Hope is hiding?
Dynamite Entertainment. Written by Dan Brereton. Illustrated by Jean Diaz. Colored by Alex Guimãraes.
Vampirella is one of those things I never quite understood the appeal of (along with Witchblade, Lady Death, Dawn, Shi, and every other sexy-sex action series). The idea of assigning a deep and meaningful backstory to a 1970s horror mascot doesn’t make a ton of sense to me, even though I just wrote above about an Avengers vs. X-Men tie-in comic. Every couple of years it seems like someone makes a new attempt to try and convince us that no, really, there’s more to Vampirella than the thong and the boots, there’s a brain in that beautiful skull of hers, and a whole assortment of interesting characters and rogues, and so what if Pepe Gonzalez can’t draw it anymore, certainly the C-listers of today are good enough, really…
Anyway, I thought Dan Brereton could at least try and sway me. After all, I like The Nocturnals, and I was hoping this would have some of its Salem-tourist-culture meets Say You Love Satan appeal. Instead, I realized I might be getting a comic about this:
I powered through despite these misgivings, and realized I was actually getting a comic about this:
In short, I have no clue what the fuck is going on anymore.
THE BEST SINGLES OF THE 90S: #8
April 21, 2012
Preface
“Best” means “my favorite.”
“My favorite” was determined through highly unscientific means.
I’m going to do one of these every Friday until we’re somewhere in the negative numbers.
What we’re here for
I was hemming and hawing about how to write this because, well, okay–despite considering this song one of my favorites out of a whole decade (and thus: time), I know next to nothing about it. It’s in a language I don’t speak, it’s by an artist I don’t really follow, and part of its enduring appeal to me was that it was a mystery to me. So before sitting down to write this, I stupidly sat down to check out what Wikipedia has to say:
Sheena wanted to release not “Kōfukuron” but C/W song “Suberidai” as a title tune. However, she gave up it because of opposition from the EMI staff. Since Sheena was not pleased with arrangement of Kōfukuron, the single version was not included in the album.
Two things blew my mind here: One, that the artist preferred the b-side; there’s no accounting for taste. Two, that her stage name was spelled “Sheena” and not “Shiina”–this is my personal “I’ve been calling her Crandall!” moment.
Then again, every other source that isn’t Wikipedia seems to be using “Shiina,” which is her actual name. I don’t know. I don’t know! I guess later she did some slow piano-y song that got use in an anime or something, too. That’s not the song we want to talk about, though. Er, okay, maybe you want to talk about it, but get your own blog.
Another tidbit from the Generasia wiki: A 12cm version of the single was released for aesthetic reasons.
I don’t even know what the lyrics of “Kōfukuron” mean, and I’m not in any hurry to find out. To me, they’re better unknown, like “Split” by Liliput–Ringo Sheena or Shiina or whatever is just making gleeful noises while the backing band hurls every instrument in the studio at her. The whole thing is overloaded in a very gaudy, 90s way. Call it a more porous Wall of Sound. “Wait, we can get in string players? Shit, man, put ‘em in there!” I don’t listen to a lot of J-rock (by design), so I don’t know how much this is exception vs. how much this is rule. Still, it blows the fucking doors off of most late-90s alt-pop (Third Eye Blind et al.) through sheer aggressive friskiness.
There’s that kind of whiny alarm-sound guitar line in there–it’s pure Pearl Jam, but brightened to day-glo yellow. Look at the video, which somehow manages to rip off both Radiohead’s clip for “Just” and just about every “band plays to glaring angry light flashes” video ever made, which was, as it turns out, one-third of all the videos ever featured on Beavis & Butt-Head. For fuck’s sake, look at the drummer alone! No clue what’s up with the gorilla wearing the sash, though. Maybe the lyrics explain it.
I think what makes the song for me, in the end, is–well, the end. After the last line, the extended fade out has the band going full-stomp, creating a squealing, pop-savage end tag that’s nearly as imperiously funky as the closing of “Reverend Black Grape.”
I do know one thing about this lady and her music: she should have put “Tadashii Machi” out as a single. Maybe one day I’ll actually learn something else about Ringo Shii/eena and put “Kōfukuron” into a proper context, beyond ‘the album version, though way punkier, is definitely not as good as the early take.’ I’m in no rush, though, because really–it squeals for itself.
COMICS DRINK AND GO HOME: Reviews for April 18th, 2012
April 18, 2012
This morning as the sun was rising I finished reading Palomar: The Heartbreak Soup Stories, the big hardcover of all of Gilbert Hernandez’s old Palomar stuff from the first series of Love and Rockets. It’s an intense read, but honestly, if you’re the sort of person who reads comic book blogs, I would hope you already know that. I don’t really know how to summarize what happens in the book, other than: “Somewhere south of the Mexican border, generations of people live and die, in glorious español unless otherwise noted.” Of the Hernandezes, I still think Jaime is the better artist–his strongest gift is his ability to effect nuanced, emotive facial expressions with so few lines that it looks effortless–but Palomar, if nothing else, cements Gilbert as the better storyteller. People always make big deals about the magical-realist elements of the series, but I barely noticed them. Compared to the patient lyricism of Beto’s characters, the truly fantastic stuff is small–the spice rather than the meat.
Palomar hits its peaks-among-peaks with the stories that delve into single characters’ perspectives on things: Holidays in the Sun with hardening jailbird Jesus Angel, Bullnecks and Bracelets with glamorously suffering Israel, For the Love of Carmen with awkwardly intellectual, sad-eyed Heraclio… The landscape of Palomar isn’t defined by the simple, almost blandly featureless homes, but by the intersections of the residents’ perceptions of one another. I won’t be so stupid as to describe the characters in Palomar as “real people”–of course not, they’re drawings and words–but the judicious selection of moments, thoughts, and dispositions is effective trompe l’oeil.
In the more spread-out stories like Human Diastrophism, Beto reveals himself as a master of true comic-art montage. We ride his scenes like waves until they break–shattering into quick flashes, managing to weave together multiple climaxes into something that leaves you disoriented, but never confused. It’s been a long time since I’ve torn through a comic this ravenously, and longer still since I could immediately consider it a masterpiece, elbowing its way into my personal canon.
What I’m getting at: if I say everything sucks this week, it’s because I spoiled myself rotten beforehand.
Marvel Comics. Written by Dan Slott. Penciled by Humberto Ramos. Inked by Victor Olazaba. Colored by Edgar Delgado.
Speaking from my position in the untouchable caste–that is, long-time fans of Spider-Man–I’m not sure how I feel about the current blockbuster mega-arc, Ends of the Earth. In the last installment, Doctor Octopus and the Sinister Six took the entire world hostage, defeated the heavy hitters of the Avengers in a matter of pages, and effortlessly sabotaged Spider-Man’s new, supposedly everything-proof Spider-Armor. In this issue, the two non-captured Avengers–Spider-Man and Black Widow–hook up with semi-obscure European mercenary Silver Sable, and fight the Sandman in the course of trying to block Ock’s plans to something something something.
The last Doctor Octopus vs. the World situation I can remember was around the release of Spider-Man 2, which featured Ock. To tie in, Paul Jenkins and Humberto Ramos did an arc of Spectacular Spider-Man. The arc–Countdown–continued the ongoing trend of Jenkins’ Spider-Man tenure, which was taking classic villains and humanizing them to an understandable, if not always sympathetic, degree. It was there–and in Zeb Wells and Kaare Andrews’ excllent Spider-Man/Doctor Octopus: Year One–that we learned about Doctor Octopus’s troubled childhood, which pushed him away from humanity and sanity and into the eight arms of science. The stakes of Countdown were potentially global, as Doc Ock kidnapped a Palestinian politician who was spearheading a peace accord, and directly personal: the price for the politician’s freedom was the unmasking of Spider-Man, his most hated and insurmountable foe. (By this point, Ock had already conquered death, after being offered up as cannon fodder to Clone Saga villain Kaine–a.k.a. the current Scarlet Spider. Spider-Man continuity isn’t usually as convoluted as the X-Men’s, but sometimes…)
The reason I bring up Countdown is that it puts into a sharper relief what’s missing from Ends of the Earth. Both stories exploit the Global Stakes/Personal Stakes dialogue–disrupting the Middle East peace process vs. frying the ozone layer, frustration with an enemy vs. facing the inevitability of death–but in execution, they’re inverses of one another. While Countdown‘s Ock Caper was certainly dangerous and in need of stopping, the real focus was on his emotional state and his adversarial relationship with Spider-Man. Here, people’s emotional motivations are a matter of course, treated like necessary set dressings in order to get to the real business of the story, which is all the high-tech one-upsmanship. Thus far, it’s a story of Spider-Man and Doctor Octopus going to increasingly absurd lengths to outsmart one another, with everything else a middling concern at best. It’s like if Sleuth forgot about the wife.
The saving grace is Humberto Ramos, for whom a character like the Sandman is an early Christmas gift. His antic, infinitely pliable bodies and his penchant for pop-eyed over-emoting are perfect for Spider-Man–note that he was on Countdown, too, nearly ten years ago. Outside of the Sandman scenes, though, I can’t really think of what to say. I wouldn’t want to read Ramos on a 24 comic, illustrating the tense, sweaty phone calls between Jack Bauer and the chick who hucked the baby on Mr. Show–and it’s not much of a step up for him to be drawing people talking into headsets and commlinks, and having the big triumphant moment come from thrusting iPhones at the villain until he confuses himself into a coma. If the story had the sort of emotional oomph that he could mine frantic body language from–like Spider-Island last year–it’d be different. But it’s not. Instead, we have a comic where Spider-Man is so wrapped up in some science-nerd rivalry that he doesn’t even think twice about effectively ripping someone’s living brain out of their body. I’m not sitting here, steaming like some hydra-headed editorial staff has perpetrated some horrific crime against imaginary real person Peter Parker, but I am left sitting here wondering where they missed the trick.
Marvel Comics. Plotted by Jason Aaron, Brian Michael Bendis, Ed Brubaker, Jonathan Hickman, and Matt Fraction. Scripted by Jason Aaron. Penciled by John Romita Jr. Inked by Scott Hanna. Colored by Laura Martin.
It comes back to this idea of comic books being written by committee, and whether or not that’s a good thing–or even a viable thing. It’s important to consider that previous comittee-driven comics that worked–as opposed to ones that didn’t work, such as Fear Itself–did so under specific storytelling circumstances. A quick list of things I thought “worked” (maybe not spectacularly in all cases, but they worked): Defiant and Broadway Comics, Brand New Day-era Amazing Spider-Man, the mini-series that rolled out in preparation for DC’s Infinite Crisis series…
In those three examples, what’s important is that the gathered heads put themselves together and came up with a big picture that could then be rolled out in separate but consistent pieces across an entire product line. Jim Shooter, JayJay Jackson, and others maintained a tight hold on Defiant/Broadway continuity by planning out the arcs and interrelationships of their various titles and then group-writing issues of each book–to that end, each part of the committee could both function as a peer-checker of the other members’ work, and a memory that might keep in mind certain interests or emphases that the others could forget. The significant trip-reset and architectural work necessary for Infinite Crisis was no doubt decided by committee and then parceled out to individual series. Each series could then be assigned to creators that fit the specific intent of each series, and they could do their own thing while achieving a piece of necessary Infinite Crisis set-up. Amazing Spider-Man, in its Brand New Day phase (#544-#647 or so), had writers’ conventions that would map out a year or so of storytelling, and then break it down further into arcs that played on each writer’s strengths, while chaining them all to the same necessary minimum of forward momentum regarding various subplots.
When it doesn’t work, it’s like eating a soup that has chunks of whatever people thought tasted good floating in it, with no regard for whether or not they taste good together. The modern crossover model, pioneered by Marvel–a core “essential” mini-series, that fans out into innumerable tie-ins that, in theory, support and expand upon it–malfunctions in a different way, where you get a taster’s plate by one chef, and then a shove in the direction of the buffet line and its cacophony of hot plate lids. So even if you liked the way one of those initial morsels tasted, the full-size portion of it is being prepared by someone else entirely, and it could just totally turn you off. A successful committee exercise is more like your choice of three courses, all consistently prepared by the same chef, even if the exact menu was decided above his head. You don’t want a pastry chef tasked with finding a way to incorporate hot chili and stir fry.
Alternately, a bad committee exercise is something like the song “We Will Rob You,” on Raekwon’s Only Built 4 Cuban Linx… Pt. II. Raekwon and GZA do the first and second verses, narrating tightly-focused crime-story narratives, and then Masta Killa arrives for the third and final verse and just burps out a list of all his Wu-Tang bros and some Nation of Islam stuff. Slick Rick is featured, but only sing-songs the chorus and a couple ad-libs besides, which is as cruel a bait and switch as anyone ever pulled. (Less cruel, but still blatant: Game’s “Martians vs. Goblins,” which credits Lil Wayne as a feature but just has Wayne wheezing “Bitch I’m a marsh” in what sounds like a sample from voice-mail message.)
And so we return to comics, and Avengers vs. X-Men. Well, on page one I hurled the comic away in a rage when Storm said “God help us” instead of “Goddess” like she always does. After I took a while to cool off, I stapled together the burnt remnants of the issue and read the rest of it.
As it turns out, I liked this a lot more than both #0 and #1. JRJR draws the fuck out of it–that will never be in dispute. Dig Cyclops’ dented visor after Cap clocks him with the shield. It’s a perfect little touch. Storywise, I don’t even think it’s entirely down to the change of scripters between #1 and #2–Aaron’s dialogue certainly wastes less space, but there’s less space in this one to waste, period. Hell breaks loose on page two, and continues throughout. The immediate comparison that jumps to mind is something like G.I. Joe: A Real American Hero #50, by Larry Hama and Rod Whigam. That book took time to pay off old subplots and introduce new ones in between the all-out (but curiously gore-free) carnage of the G.I. Joe team invading Springfield, an entire town that functioned as a front for the terrorist organization Cobra. Replace “the G.I. Joe team” with “the Avengers,” “terrorist organization Cobra” with “X-Men,” and “subplots” with “for more on Namor vs. Ben Grimm, see AvX: Vs. #1″ (although the comic actually offers no such indicator)–you get the idea.
Is this a success or a failure of the committee-written model, though? At this point, it could really go either way–the batting average is low, but it’s not .000 yet. What it really represents to me is a blown opportunity, because a huge event like this could have been one giant multiple orgasm. Set up the plots, build them, and then resolve, resolve, resolve until the crowd’s screamed itself hoarse. Make it WrestleMania, or at the very least Starrcade. I’m sure that things will get resolved here, but so much of it feels vague and inelegant. The Cyclops/Wolverine schism, sure. The Hope Problem, definitely. Beyond that, uh…
Well, you know, the Thing and Namor have fought a whole bunch of times over Susie, right?
It’s a collection of little details and tiny moments, but what does “This is exactly why we have a marriage counselor!” or “microscopic telepathic tasers” offer other than that? If AvX Vs. is, as they say, “comic book porn,” then so far, this is Zalman King scoring a cinematographer above his pay grade.
Avengers vs. X-Men #2: Marvel AR App Content
Marvel Comics. Same creators as above.
I don’t even know what to say here. Full disclosure: I’ve worked in publishing. Specifically, I’ve worked in textbook publishing, where the name of the game is to constantly provide new and essential forms of value for your consumers–value that requires a constant stream of income from new customers/students, because otherwise if all you do is sell them some fucking book they’re just going to buy it used on-campus and suddenly you’re not seeing a dime off that content anymore. What this entails is usually web interactivity of some kind: study help, test prep, essay feedback from trained monkeys with Master’s degrees, and ebooks. The ebooks in particular can get particularly sophisticated, incorporating built-in media supplements to expand upon the points of the text, and direct students to offsite material provided by the publisher.
By contrast, Marvel AR is kind of a joke.
The sum total of Marvel AR content in Avengers vs. X-Men #2–a flagship Marvel title that was supposed to help usher in Marvel AR–is a motion-comic recap on the cover (narrated by what sounds like a 15-year-old sarcastically pretending to do a dramatic reading), a trading-card biography of Quicksilver on one page, and pencils-to-inks-to-color animated process videos on two panels. That’s all. The point this gets across to the consumers: “we either don’t know what we’re doing or we don’t have the time to give a shit, or to hire someone who does.” The blown opportunities are endless.
I mentioned this last issue, but christ, look at that recap page. It’s something like 40 headshots of characters with no explanation. “Loa?” I’m Joe Somebody who hasn’t read Academy X or New X-Men or Namor: The First Mutant, so who the fuck is Loa?
What if Marvel AR could tell my tablet/iPhone/cyborg-parts to offer me a link to a specially-built web page full of capsule biographies? What if, when Storm and Black Panther have their marital spat, I could use Marvel AR to see a brief explanation of their status quo? Likewise Tony Stark and Emma Frost. “Hi, I haven’t read X-Men in a couple years, why does Wolverine hate Cyclops (moreso) now?” Shit like “See the now-classic X-Men: Schism miniseries! -Splittin’-Hairs Stan” is way out of vogue, but if nothing else, the Marvel AR app is a new way of doing footnotes.
I’m not even looking at this entirely from a “make the medicine go down easier for new fish” perspective, either–if a customer has the money for an iPhone or a Galaxy Tab or a whatever-the-fuck, they probably have the money for a TPB of Generation Hope or whatever you want to refer the kids toward. Will some people cry foul and go “Marvel, stop trying to sell me things”–? Of course, but you know what, right now, right here, fuck them, because the alternative is something like this half-assed crap–this issue doesn’t even include an awkward voicemail message from Bendis.
I’m not even getting into how the images still display like pixelated dog shit on my tablet. Get the big stuff right first, Marvel, for fuck’s sake. I don’t even know why I’m getting worked up. By the time anyone even tangentially connected to Marvel reads this it’ll be 2025 and we’ll all have Comixology implants in our taints or whatever anyway.
Captain America and Bucky #625-628
Marvel Comics. Plotted by James Asmus and Ed Brubaker. Scripted by James Asmus. Illustrated by Francesco Francavilla.
These didn’t come out this week, but my store was having a sale. By now, I’m pretty sure Captain America and Bucky has totally transmogrified into Captain America and… where you can finish the title with whatever hero is hanging around that month. That’s the final evolution of the confused existence of this book, which started off as Ed Brubaker and Marc Andreyko doing a four-issue retelling of Bucky’s origin with Chris Samnee, followed by a single-issue story that, once and for all, gave us the Untold Secret Origin of Black Widow and Winter Soldier’s affair. Afterward, we got this: a four-issue arc that brought in James Asmus as co-plotter and scripter, Francesco Francavilla as artist, and ditched the flashback idea for a story firmly set in modern times. It also features “Bucky” in the sense of Fred Davis, the second guy to play the role–at the behest of the U.S. government, because the original Bucky supposedly died in a plane explosion.
The actual content of these things appears to be repurposed surplus parts from old issues of JSA. Davis-Bucky narrates with fawning lines like: “Bill Naslund and I were just two regular joes. That is, until we were given the greatest honor I could ever imagine–we got to fight alongside the most amazing men of a new era–and carry on the legacy of our nation’s greatest heroes.” Francavilla’s art likewise seems to harken back to a different set of comics, but they go further back than Asmus’s script. Looking at his art, the posed figures and moody but unfussy linework call to mind the artists of the 40s–Bill Everett, Bernard Baily–filtered through the sensibilities of a modern digital illustrator like Larenn McCubbin. Unfortunately, he doesn’t exactly hinder the JSA-style nostalgia drone. His coloring is heavy on orangey-red and yellow light, making the characters look like they’re in a world where the sun is forever setting but never actually going down.
The whole premise–”you don’t know who William Naslund is, let alone Adam-II, but here, let us assure you over and over that they’re a big deal while a modern menace repurposes their concepts in a way more palatable to modern adult superhero readers”–is the opposite of how Brubaker operated on his own salvaged villains in Captain America. We didn’t need some steady patter of monologue narration to remind us that Sin is a fucked-up crazy menace. Sin just went around being a fucked-up crazy menace, and we could infer the rest from her sadomasochistic interactions with Crossbones. It’s OK for a story to hold my hand sometimes, but I object to it gingerly placing my fingers around the base of its cock. It’s the last great frontier of adult-comic-reader dissatisfaction: forced nostalgia. “You care because of all this stuff you don’t even know about, so let’s hit you with a double-barrel of between-the-scenes flashbacks and melodramatic hero-worship captions, all with the subtlety of shooting a gun into the air.” It ruins too many good stories, straight up.
DC Comics/Vertigo. Written by Peter Milligan. Layouts by Giuseppe Camuncoli. Finished illustrations by Sal Cipriano. Colored by Brian Buccellato.
It’s not enough for Hellblazer to be the best book DC publishes, hands-down. It also has to have on lockdown the two best artists for drawing people looking fucking crazy–Simon Bisley when he’s got the time, and Giuseppe Camuncoli and Sal Cipriano for the rest. Since Cammo drifted off to work as a penciler for Amazing Spider-Man, he’s only contributed layouts–which has been Cipriani’s cue to make everyone look even crazier. The lines have gotten harsher, the thick shadows of the cheekbones have gotten sharper, and the overall looseness of it–as much as work this grounded in real things like trenchcoats and bookshelves can be “loose”–gives it a Kubrick-stare vibe, like you could see a coked-up Jack Nicholson playing any/all of the characters in the film adaptation. It’s all in the whites of the eyes and the teeth and it hints at the kind of inner depravity and ferocity that Hellblazer doesn’t let spill out onto the page these days, except in hints and rumors. It can’t be coincidence that Constantine’s eyes are scratched out on the cover. They’re the window to the book’s existential terror.
The current Hellblazer storyline–Another Season in Hell–is all about the shambles that is John Constantine’s family. Constantine himself has only just escaped from Hell, where he was seeking to liberate the damned soul of his sister. Meanwhile, his wife Epiphany has brokered a deal with Lucifer, lord of Hell, to restore her father to life after she inadvertently killed him–because he’d beaten the shit out of Constantine’s fucked-up niece Gemma, who had been sleeping with Piffy’s father to anger Constantine. Do you follow?
For years, the trick of John Constantine has been his self-prided bastardry, mixed with his equally deep self-loathing–he’s too much of a fucking shit to make connections with people, and he rationalizes it by saying that they’re better off without his bad juju anyway. Granted: they are, but is it a self-fulfilling prophecy? Hell, is it just a case of the damage being done? Is it too late to fix your ability to hold someone close after a life of neglectfully and mean-spiritedly pushing everyone away? That’s the sort of thing Peter Milligan is on with his Hellblazer run, and it’s a valid, even sometimes poignant emotional impulse felt by everyone except for sociopaths and teenagers in KMFDM shirts (there’s overlap). Everything turns to shit as you get old. Is it because you’re getting old, or is it karmic payback for once being young?
Meanwhile, in Justice League Dark, they throw rocks at vampires or something. That’s Milligan for you.
Judge Anderson: The Psi-Files Volume 02
Rebellion/2000 AD. Written by Alan Grant and John Wagner. Illustrated by Arthur Ranson, Ian Gibson, Romero, David Roach, Siku, Kevin Walker, Mark Wilkinson, Steve Sampson, Tony Luke, Charles Gillespie, and Xusasus.
Douglas Wolk ran this one down pretty damn well over at his ongoing Dreddblog project, Dredd Reckoning. So I’ll just do something quick for you guys to return to when you get back here after you lose a couple hours over there. (You should, too.)
The first Anderson Psi-Files book was, it must be said, not exactly what legends are made of. Judge Cassandra Anderson–gifted psychic in the employ of Mega-City One, the fascist cyberpunk remnants of the post-apocalyptic eastern seaboard–was meant to be a counterpoint to uber-thug and 2000 AD torchbearer Joe Dredd. Where Dredd was dour and tightassed, Anderson was wry and tight-assed, a glam blonde Debbie-Meets-Dirty Harry who could make with wisecracks and actually, on occasion, feel feelings. That’s all well and good, but because Anderson was so defined by her opposition–that is, her characteristics came through mostly as a list of things Dredd wasn’t. The first volume stuck Not-Dredd into a bunch of Mega-City crime adventures, and the harsh truth stood revealed: the things that made Anderson different from Dredd made her the same as all those generic action heroes who Dredd was meant to be different from in the first place.
Volume 02–which flubs chronology a bit mostly to put the color-printed stories together–is where Anderson became her own character. In 1988, John Wagner and Alan Grant–longtime writing partners and architects of Dredd’s world–split over creative differences. In the divorce, Wagner took Dredd for the most part, and Grant took Anderson. As the story goes, at the end of the Dredd epic “Oz,” Grant wanted to have Dredd kill the character Chopper, and Wagner wanted to keep him around in case they wanted to use him later. This is noteworthy because in the wake of the split, Wagner’s Dredd became even more blatantly brutal and fascistic, and Grant’s Anderson became a kind of psychic cosmic punk travelogue.
The peak of the book comes early–Shamballa, with Arthur Ranson, whose work as an illustrator of celebrities for TV and music mags made him perhaps the most adept and creative lightboxer in all of comics. After that, there are hills and valleys, but throughout, there’s a determination to explore new territory that just couldn’t fit in with the adventures of a Judge chasing crooks in the Big Meg. No other Dreddverse stories were ever quite so… well, cosmically aware.
Image Comics. Written by Brandon Graham and Farel Dalrymple. Illustrated by Farel Dalrymple. Colored by Joseph Bergin III.
By now, it’s not too much of a drag to realize that Prophet uses a list of equipment and weapons in place of a coherent personality for its hero. He himself is of a piece with his gear–he’s a walking weapon, a tool in the most literal sense, being used by higher purposes. That’s pretty much exactly what happens in this issue. A Prophet–for there are many John Prophets, of the Earth Empire, dateline unknown–awakens and is guided through the halls of a degenerating, mind-destroying starship until he reaches his mysterious goal. Farel Dalrymple gives us a different world for a different Prophet; the last arc featured Simon Roy’s soft ridges and brown light, and this world is thinner, stiffer, and colder.
That’s the thrill of Prophet. With a lead whose characterization can be summarized in grunts and stab wounds, our focus has to spread outward, and it becomes a comic that’s about the thrill of exploration, as much as anything else. Prophet is a blank slate we can project ourselves into, a kind of quietly masculine alter-ego: instead of being garish and blatant like, say, Wolverine in his blue and yellow, this take on Prophet is competent and unyielding, keying into the simple human desire to be strong enough to never quit in despair. Prophet pushes through unfamiliar worlds on sheer force of will, and we bounce after him, enjoying the fruits of his thankless labor, getting to marvel like cultural tourists getting off to his bleeding wounds and vomit.
Before, I likened Prophet to a video game–Fallout, specifically–but now I’m not sure that’s accurate. Video games are built around the principle of you do this task, then that task, then a third task, and eventually after you’ve jumped through enough hoops, you’re at an ending, or at least a set-up for a sequel. I get the feeling Prophet could keep exploring forever, mining the infinite vein of humanity’s ability to mobilize into the places that don’t even fucking want it.
Marvel Comics. Written by Jeff Parker. Illustrated by Declan Shalvey. Colored by Frank Martin Jr.
It’s been 15 years and original T-Bolts artist Mark Bagley–present here on cover duty–hasn’t forgotten what we like out of our villains-pretending-to-be-heroes. Check Zemo on that cover, wry Eurodickhead grin patently obvious behind his mask, palm firmly planted on Meteorite’s metal-coated ass while her future self, Moonstone, grinds that same rear against Zemo’s thigh. He’s even thrusting his pistol into the air, like the exact reverse of that notorious Steranko Nick Fury panel. The stiff barrel pointing straight up–putting it in a holster would have confused the imagery.
Does this have anything to do with the story inside? Well, not really. The old Thunderbolts meet the new Thunderbolts and party together, because scum game still recognize scum game. Declan Shalvey draws one of his best issues yet–things feel off-the-cuff but self-confident, like he’s learned to trust the intuition of his lines. His acting and emoting seems to get better with every issue I see.
The twist at the end, too, man–this comic is like old Ostrander Suicide Squad in the best possible way, where it’ll let you get used to having characters around, warm you up to them, maybe let you fool around a bit, and then it’ll lean in close and grin and you can sort of make out blood caked up in the gums and smell meat on their teeth and that warm voice is right up in your ear saying “by the way baby we’re crazy and we don’t give a fuuuck” and you can’t help but feel your thighs twitch because it’s hitting something innate that maybe you don’t want to admit you’re into, and you catch yourself laying awake at night, wondering when’s the next time Parker’s gonna write a scene where Songbird gets her toes sucked.
DC Comics. Written by Brian Azzarello. Illustrated by Cliff Chiang. Colored by Matthew Wilson.
Bullets and bracelets and you could almost swear she’s winking at you–Cliff Chiang’s Wonder Woman gives even less of a fuck than the Thunderbolts, but in a more noble, selfless style. She marches into Hell in thigh-baring armor as if daring the lost souls to try and let their dead eyes roll up toward her bikini zone. “Go on, try some shit,” she says, even when she’s smiling with a jaw that’s slender but’ll still break knuckles. “Hades?” she says, for real this time. “You stole someone I love.” The key to that bluntness is the last word–she’s a warrior who’s not afraid of her emotions, which–as Josh Bayer taught us–are the ultimate battlefield.
But you know what? I’ve sat around all day reading comics about villages in Central America, spacemen with cancer stabbing each other, two superhero varsity teams bashing each other’s brains in, bargains with Satan, time travel, flying off into space to feed your head like the fucking end of Repo Man…
…and the end of Wonder Woman #8 was still the last bit that made me go “damn, that’s fucked up.” I love it.
This Weekend: I’ll be at the Boston Comic Con, so if you see a guy with platinum blonde hair and a red mustache that straddles the line between “Castro District men’s room” and “obvious pedophile,” say hey or something.
I wanted to have something more substantial today but time wasn’t on my side, so you get not much of anything. Hopefully tomorrow, but y’know, it’s not like you’re reading this for anything but the sex appeal. More on that later, which is to say, there’ll be a picture soon–don’t worry.
Anyway, I’ve been reading Ann Nocenti and Steve Lightle’s run of Typhoid Mary stories from Marvel Comics Presents–first she goes after Wolverine, then Ghost Rider, then Wolverine and Ghost Rider and Daredevil, although I think in that last one, they subbed in Vengeance, last seen whenever the fuck anyone gave half a shit about Vengeance. One of my favorite scenes in that first one (the Wolverine one, collected in graphic-novella format as Wolverine: Typhoid’s Kiss) is this page right here, which is just the right intersection of A Clockwork Orange and that one scene in Wild at Heart where the hitmen torture Harry Dean Stanton, that reportedly made like eighty people walk out on a screening.
So that’s all.
No one looking at this–do people even look at this?–will be ignorant of what happens at other, more popular comix blogs, but still, it bears linking: David Brothers on Newsarama, Alan Moore, Before Watchmen, et cetera. Read it, because he’s right.
MAGNUS, ROBOT FIGHTER, 4000 A.D. #1: Fuck tha Pol-Robs
April 12, 2012
This is how kids deal with authority figures in the year 4000 A.D.:
Russ Manning knows the score. Meanwhile, Magnus is all like “oh, shit, those poor kids” even though they basically just pulled a Mr. Highway on some future hover-traffic.
COMICS DRINK AND GO HOME: Reviews for April 11th, 2012
April 11, 2012
Before sitting down to read all this stuff, I sat down (same chair even) and watched Fix: The Ministry Movie. If you ever want to learn anything about Ministry–the band, the culture that gave rise to it, the musical innovations they stake a reasonable claim toward, the total collapse–go read the Wikipedia entry. If you want to see a bunch of interviews about how much heroin Uncle Al Jourgensen was doing in ’96 and a bunch of undated footage of him getting high and acting zany, then definitely go with the movie.
DVD bonus features: the lingering question of why Casey Chaos was asked to participate, since all he had to contribute was the comic relief of seeing him looking like this:
So. Comics.
Kaboom/Boom Entertainment. Written by Ryan North. Illustrated by Shelli Paroline and Braden Lamb. Backup story #1 written and illustrated by Michael DeForge. Backup #2 written and illustrated by Zac Gorman.
In Adventure Time #2, the Lich King–mystical enemy of all that lives, etc., particularly our heroes Finn and Jake–used a magic sack to destroy the world. Adventure Time #3 opens with same–”And that’s how the Lich won and the Earth was destroyed forever.” The next page is solid black but for a ‘THE END’ logo and credits. By page three, we’re back to normal, which is sort of a let-down–they could have milked it another page or two at least. In the footnotes for page 3, writer Ryan North notes: “I was going to make this and all the remaining pages in the book entirely black…” and now that he’s broached the idea, I kind of wish he had.
It’s like this story about that old Chris Elliott TV show, Get a Life–the showrunner, David Mirkin, wanted to go into one act break (commercial break) by having Chris Elliott’s character appear to die, and then spend the entire next act/segment with a static shot of Elliott lying dead on the ground.
What I like most about Adventure Time–the TV show–is that willingness to embrace perversity and, well, wrongness. There’s that one episode where Jake and Finn meet a shriveled little old gnome knight who’s talking about how weary he is of life and duty, and then the heroes of the show cheerfully advise the little guy to commit suicide. Then this:
Instead, the comic book just does the conventional thing, which, you know, it results in a story that you can read and enjoy, but what’s that worth compared to provocation? Speaking of provocative convention, it’s also sad to see them kowtow to the demands of the industry’s slam-banging hormones and put Princess Bubblegum into a retro two-piece swimsuit with a bowed belt. Which begs another question: do Bubblegum and Marceline just shop at like, some off-camera local American Apparel, or are my friend and I correct in assuming that the Land of Ooo is post-post-post-apocalyptic Williamsburg? And if it is, that opens up even more questions–do they regard Vice‘s Dos and Don’ts pages the same way we regard the Dead Sea Scrolls? Will history note that anyone ever gave a shit about Grimes? Just think–an all-black comic book. No questions. Just tranquil oblivion.
Also, Michael DeForge’s backup is pretty great and all, but maybe I should have buffered myself somehow, considering the last thing I read by him was hardcore pornography.
Image Comics. Written by Jonathan Ross. Penciled by Bryan Hitch. Inked by Andrew Currie and Paul Neary. Colored by Paul Mounts.
This is why I normally don’t read recap pages: sentences like “Details of the new look games that will help ring in the changes and, it is hoped, reverse the slide in ratings that marked the last Season were announced.” Sure, I trip over my own fucking sentences all the time, but that’s because I do this blog for free, without an editor.
And then there’s another black page–as if they’re mocking me.
People are going to shit themselves over this. From glancing around the net, I already know that they are, really. “Five-star”–that whole run. Anyway, it doesn’t take a genius to figure out why: a writer who’s famous for a non-comics thing, competent, and not yet overexposed or shark-jumped, and Bryan Hitch, who invented “widescreen” comics as we know them. The story here is that years ago in San Francisco, a New Universe-style Event happened, and people got powers. For whatever reason, the people with powers were then raised in camps, and made to compete in an extreme-sports/super-combat reality show tournament, with the prize being a space on the world’s “only official superhero team.”
I got nothing against all that. It’s hardly innovative–Battle Royale, The Hunger Games, The Running Man, Death Race 2000, the roller-derby issue of Jack Kirby’s run of Captain America and the Falcon, the basketball scene in Escape From L.A.–but the idea of desperate bloodsports is at least so inherently melodramatic that the right people can make something explode out of it. Where America’s Got Powers fails is in differentiating itself from our world, our culture. That’s probably the point–our world, just a bit to the right–but we don’t get any idea as to what motivates… well, anyone, least of all mass culture. The only real context we have to anchor us is that the lead, Tommy Watts, is more or less a walking Belle and Sebastian song. Beyond that, all we have is well-constructed bombast, which entertains, but says nothing. People will talk about this series as if it means something man, if only because superhero fans are positively starved for work that they can act like a grown-up about. Unfortunately for them, this is America’s Got Powers #1, summarized in fifty seconds:
Marvel Comics. Written by Greg Rucka and Mark Waid. Illustrated by Marco Checchetto. Colored by Matt Hollingsworth.
I haven’t kept up on the new Punisher series but it looks like all I’ve missed is that Frank Castle is dead (again) and Solid Snake and Meryl Silverburgh have taken over. So Snake and Meryl go visit their buddy Daredevil to try and get him to give them his magic zip disk full of all of Crime’s Secrets, and Spider-Man intervenes, and then the Hand is there, and Snakisher is saying dialogue like “Fall back… enfilade on the chokepoint,” and honestly, this comic is just kind of a dull throb that ditches the post-whatever Lee/Romita update of Waid’s Daredevil series for, like, a bunch of people standing around and having an unexciting ninja fight, and you can’t see it in the art but you can be sure that all of their assholes are just maximum clenched.
Zeb Wells–the guy who wrote Avenging Spider-Man #1-5, and the last great Spidey/Punisher team-up in Amazing Spider-Man #577–is gone for now, and he’s sorely missed. Wells would have at least made things a bit more manic, which is how things need to go when the Punisher crosses over into the other street heroes’ turf. Hell, when Punisher guest-starred in Wells’ Anti-Venom miniseries, pretty much the first thing he did was to shoot Eddie Brock in the back of the head, just as a matter of course. Otherwise you get stuff like Shadowland, where the Punisher stood around talking about how he’s going to shoot Daredevil in the fucking face and all the heroes on his team, Spider-Man included, just seemed to shrug and go “Oh Frank.” What a card, right? Hey, remember this?
DC Comics. Written by J.H. Williams III and W. Haden Blackman. Penciled by Amy Reeder. Inked by Rob Hunter. Colored by Guy Major.
Were Amy Reeder’s layouts this berserk on Madame Xanadu? Granted, yes, it’s a bit of a moot point now, but still, there’s something that just feels off about her attempts to shoehorn her style into J.H. Williams III’s bastard of Symbolism and Art Deco. It’s like watching A Dangerous Method, that Cronenberg movie–you sit there and the story’s fine and the acting’s great, but why the hell is David “Videodrome” Cronenberg treating all of this with the preciousness and distance of a lesser Merchant-Ivory? You get through A Dangerous Method and even Michael Fassbender spanking Keira Knightley felt airless and tame, and you go “thank fuck” when you see the teaser for Cosmopolis and it’s tweaking off its tits.
I guess what I’m trying to say is, this is Amy Reeder’s A Dangerous Method, and thank fuck she quit to go hopefully work on something that actually suits her like Cosmopolis suits Cronenberg. Then there’s the inking–oh, wow, the inking. If you want to do an Amy Reeder superhero noir action comic, give her an inker that can handle shape and weight and line variation. John Dell? Someone. Don’t give her this dude who makes her work look like “back when Dustin Nguyen kind of sucked.” Anyway, Amy Reeder is great but she’s not great here and it makes the comic she’s drawing not great too, even if Batwoman syringe-roofies her girlfriend during domestic violence. (And you thought Wonder Woman was rough on its ladies’ morals.)
Image Comics. Written by Joe Keatinge. Illustrated by Ross Campbell. Colored by Ms. Shatia Hamilton.
So this issue is about Riley, the Kitty Pryde of Glory, having a dream about five hundred years in the future, when Glory is Brandon Graham’s Prophet as written by Robert Kirkman during one of those dark-storm-clouds-and-red-mist “I think I’ll just have Invincible and the bad guy rip each other’s entrails out” moods. Then it turns out Riley is destined to “stop” Glory somehow. Hey, though, what about that shocking reveal you guys ended last issue with? I mean, the series is structured around something more than filling pages until you get to the requisite twist cliffhanger ending, right? Right. So is Glory ever going to be, like, a character? It’s cool, I can wait, but you know.
Image Comics. Presumably written by Joe Casey and illustrated by Nathan Fox.
Diamond didn’t ship any to my local store. Racist conspiracy? Almost certainly. Anyway, in my imagination this issue was when Haunt and the guy who looks like Jeff Bridges finally got married after Haunt’s ghost brother got his certificate from Marrying People School or DeVry or something.
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Image Comics. Written by Brian K. Vaughan. Illustrated by Fiona Staples.
It occurs to me, reading Saga #2, that Brian K. Vaughan is just about the only writer in comics, male or female, who could get away with a page where a woman says “I’ve got quick vines trying to get inside me” being followed by one where that same woman admits to enjoying the taste of breast milk, without getting crucified. Like, seriously, if this was Scott Lobdell writing Starfire? It’s 5:53 pm as I write this sentence, and in the six hours since comics went on sale there would already have been 900 Tumblr posts using phrases like “what in the actual fuck” and “alienating millions of potential fans.” It might be because Fiona Staples draws Alana with kind of a Rihanna haircut, and those of us with our finger on the pulse of the internet are just too used to Rihanna not giving a fuck and tweeting about her tits or whatever. If the Stalk doesn’t have a million fans by the end of the day, incidentally, there is no justice and everything is fucked, your ass and mine included.
Vertigo/DC Comics. Written by Paul Cornell. Illustrated by Ryan Kelly. Colored by Giulia Brusco.
This book is getting cancelled before #24, calling it here. On the one hand, it’s a good idea, but you know what, so was American Virgin, and look what that got us. A lot of the same problems are at play here–too much pussyfooting around because… okay. You ever tell someone a story and get so caught up in the telling of it that you’re talking, but you’re not communicating, because the significance of everything is plain as day to you, but you forget that the person you’re talking to has no idea how to make heads or tails of what you’re saying? That’s Saucer Country, free-floating and sort of confusing despite what should be a pretty straightforward deal. It’s like, just come out and say “anal probing” already, Christ. Take the kid gloves off. If Hillary Clinton got her ass blasted by aliens, you know things would get fucking gnarly, fucking fast.
Marvel Comics. Written by Rick Remender. Illustrated by Gabriel Hardman. Colored by Bettie Breitweiser.
This arc of Secret Avengers is all about fighting some dude called the Father. The current arc in Batwoman pits her against the Mother. Have comics finally entered their misunderstood teen years, ready to kick back at avatars of mommy and daddy by having their precious superheroes go grimly geared-up and take down all those rules once and for all? NO ONE’S GONNA TELL CAPTAIN BRITAIN TO TURN DOWN HIS STEREO EVER AGAIN, MAN. No, but seriously, this is like reading mid-90s “everything you know is wrong! again!” retcon-happy X-Men and I kind of wish the entire team would get left to die in Antarctica like Gambit, except I know it’d just turn into some storyline detailing the secret, mind-blowing truth of the staggering importance of Spat and Grovel.
Marvel Comics. Written by Kieron Gillen. Penciled by Carlos Pacheco and Paco Diaz. Inked by Cam Smith. Colored by Guru eFX.
I don’t think you can get more literal about superhero comics than this cover. Does what’s inside even matter?
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Marvel Comics. Written by Ed Brubaker. Penciled by Butch Guice. Inked by Stefano Gaudiano, Butch Guice, and Brian Thies. Colored by Bettie Breitweiser and Matthew Wilson.
For the past couple issues I’ve been trying to resolve the nagging familiarity of Butch Guice’s page designs in my head. Like, yes, obviously there’s Jack Kirby in there, and Neal Adams, and a bit of reined-in Gene Colan, but there was something else that I couldn’t put my finger on, especially with the women. The women in Winter Soldier look out of place half the time–like they’re superimposed onto the action, or like they’ve been tricked into thinking an international thermonuclear crisis is actually a fashion shoot. Then it hit me–the women Guice draws in Winter Soldier look like they come straight out of 1960s magazine ads, the kind that Playboy and Esquire would have run in the days before human beings were sufficiently tan and wide-lapeled to appear in photographs. Look at the page of Black Widow sitting on her motorcycle in the rain–now imagine the white gutter space giving way to some bold serif font (or Cooper Black or some shit who knows): “When she said she wanted something powerful between her legs… it should have been obvious she meant a Harley.“
Next week: Some kind of comic book about Trent Reznor loving the BK Value Menu?
SATANIKA #3: Letters to the Editor
April 10, 2012
Once upon a time, this guy had his own comic book company.
The centerpiece of Glenn Danzig’s Verotik publishing line was Satanika, about the daughter of Satan (or something) who had bat wings for temples (or something) and goat legs (or something). The actual comics were pretty blah, although every issue seemed to include at least one page showcasing just how giant Satan’s cock was. The really great stuff was in the letters pages:
Narina thanks for sending Satanika back to me psychically. When I created her I needed more room in my mind so I sent her to you for storage until I could make more room for her (she’s a growing girl you know). Seeing as your brain was pretty empty I didn’t think you’d mind.
G.D.
How’s that for a No-Prize?
BEST SINGLES OF THE 90s: #10
April 6, 2012
Preface
“Best” means “my favorite.”
“My favorite” was determined through highly unscientific means.
I’m going to do one of these every Friday until we’re somewhere in the negative numbers.
What we’re here for
“So what’s up, man?”
“Coolin’, man.”
“Chillin’ chillin’?”
“Yo, you know I had to call–you know why, right?”
“Why?”
“Becaaauuuse–yo, I never ever call and ask you to play somethin’, right?”
“Yeah.”
“You know what I wanna hear, right?”
If you don’t know where this is going, then really, god help you, because you’ve wasted your life–or at least, the portion of it that’s occurred since 1993.
Wu-Tang Clan’s “Protect Ya Neck”–the nine-deep rap collective’s first single, released in 1992 (and again in 1993)–represents a kind of opening shot at the whole of popular music. How could anyone have expected this record to succeed and forge the lasting reputation it carries? In 1992, white suburban kids were busy not washing their hair and buying corduroy hobo jackets. People tuned-in to what was going on in “urban” music were either people buying Whitney Houston for the shovelful, or music critics who thought that in 2012 people would still be talking about Arrested Development. (There was a music group with that name back then. No relation.) People who were digging rap music definitely weren’t looking at New York until some kid five-miced it in The Source. People wanted Cali music–slow-rolling, stoned gangsta music designed to make a car ride feel like some sort of slow-motion movie. “Nuthin’ But a ‘G’ Thang”–”It Was a Good Day”…
The East Coast, from top to bottom, could only counter with the likes of “Jump Around” and “Rump Shaker.” (The only thing from that wave of hook-conscious class-of-’92 pop-rap to have any kind of lasting vitality: Ooooooohhh… On the TLC Tip.) Enter the 36 etc.
“Protect Ya Neck” is very much an audio artifact of its time, not only in its opposition to dominant trends of beatmaking and song structure, but in the fact that it’s pretty obvious that this was, like, the peak of the Wu’s angel-dust consumption. You can all but hear dangerous chemicals huffing out in hot breaths–even the laid-back flows sound ferocious. Compare the RZA’s production to the likes of Dr. Dre, on Dre’s hits like “Deep Cover” and “Fuck Wit Dre Day”–out West, the hook is built into those throbbing, tumbling bass lines, with rappers riding over them like surfers, and the drums and synths just there to keep things lively. Not so with “Protect Ya Neck”: the bass is a muffled drone pulse, while the drums march nervously and samples flicker in and out, or hover and whine. The entire composition is busy, and the rappers are kicking against it.
Even the flavorful touches are worlds apart–Dre and co. lapsing into smirking taunts or fuck-tha-police skits, and Wu-Tang favoring kung-fu chops, Ol’ Dirty Bastard’s hopeless singing, and RZA and Method Man screaming like men possessed (RZA especially). Dre and Snoop want the listener to be complicit in whoever they’re after, whether it’s rivals, cops, or Eazy-E. Wu-Tang is talking to you, threatening you, and doesn’t give a fuck what you’re gonna do about it. The only respite is the GZA, turning his rage away from the listeners in the last verse, and toward music-industry execs who don’t understand the group’s singularly nihilistic vision.
“Protect Ya Neck” is also one of the few songs improved by censorship. The original 1992 release, AKA the “Bloody Version,” leaves everyone’s verses intact and uncensored, every fuck and shit preserved. For 1993′s Enter the Wu-Tang (36 Chambers) album and the accompanying re-release of “Protect Ya Neck,” a new mix was created that does little more than tweak the original–it’s the LP version, or the “Shao Lin Version” according to the ’93 single’s label. On the ’93 version, a bunch of grinding buzzes were added in to censor the various swear words, but extra shocks of noise were added to various points, making the whole thing sound even more out of control. ODB’s part, in particular, collapses into pure mayhem as the noise just sounds over and over, as if struggling to bum-rush Dirty out of his own verse. The only downside: losing part of RZA’s verse, where he tags in the GZA, and screams “take us the fuck outta here” so harshly the speakers practically ooze his stomach lining.
COMICS DRINK AND GO HOME: Reviews for April 4th, 2012
April 4, 2012
No, but seriously: two weeks into me deciding I’m going to review (or at least make fun of) comics again, they drop a week like this on me. Dear comics professionals–y’all some greasy fuckers.
DC Comics. Written by Grant Morrison. Illustrated by Rags Morales, Brad Walker, Rick Bryant, and Bob McLeod. Colored by Brand Anderson and David Curiel.
It’s like, they knew that after eight months (including a two-month interruption to go time-travel bugfuck), they knew that people would be hyped up and ready to see the biggest Super-shitkicking since the time Samson and Atlas used their combined might to engineer a nano-organism that feeds only on Lois Lane’s skirts. That’s in here, somewhere–the rotating artists and awkward framing made it so that it took me a couple pages to realize that Superman was, in fact, fighting Metallo, who was riding Braniac like a giant, phallic brain-bronco. (I’m sure you all got enough of me talking about penises when I rambled about Supreme, but really–is there a better thematic touch for the likes of Metallo than the pinnacle of advanced technology being held between his thighs like a giant, writhing erection?) Superman beats them up and saves the day. Manifesting a touch of Silver Age Super-hubris, he keeps Brainiac around as a houseboy for the new Fortress of Solitude.
Then we get the touches that point to the future, and really, that’s what’s got me excited. Instead of Lex Luthor being a purple-collared sci-crime whiz, or a doughy Wilson Fisk rip, or worst of all, the “well, he’s like Doctor Doom, but every now and then he takes his armor off” version we’ve been getting for years now, Luthor here is a weaselly little fuck with pillowy Michael Pitt lips, constantly relying upon subterfuge to get what he wants. It’s very nearly a new concept for the character, which alarms me to even read back to myself, having just typed it. Then there’s the landlady’s name, and the final panel, where a dinosaur’s head messily explodes.
That’s the statement of intent for future Action Comics tales: “Listen, mac, a t. rex’s head exploding is just the prologue to where we’re headed from here.” That’s a big hole in the skull to fill, boys.
Marvel Comics. Written by Dan Slott. Illustrated by Stefano Caselli. Colored by Frank Martin Jr.
You know, I feel leery of ever commenting on the coloring of Stefano Caselli’s work, just because no matter what happens, it’s like “well, at least everything isn’t cast in bizarre pink light like those old Secret Warriors issues.” Still, for a guy who gets a lot of his strength from the texture of his linework, this cover sure did a great job belt-sanding it all off, as if to say, “April fools, we meant to commission a cover by Clayton Crain, or possibly create a backing board on which to package 1995-era action figures.” It’s a mean thing to do to Caselli.
The plot: the Sinister Six, something something, Doctor Octopus, something something, threat to planet Earth, Spider-Armor. Most of the issue plays out like someone’s YouTube clip-show edit of a half-season’s worth of 24–roughly half of the comic is spent with various people yelling at each other tensely, to show us that the stakes be high, and so on. This isn’t so bad. Caselli draws great yelling, like a Terry Dodson who’s not scared to draw people making ugly faces. The other half is Spider-Man, wearing his new, everything-proof Spider-Armor, rolling up on the Six with his Avengers bros and summarily watching everyone on his side get taken out like they were small babies.
This new Spider-Armor is Mysterio-proof, Rhino-proof, Electro-proof, Chamelon-proof–Spider-Man was able to tell that Al Gore was an impostor because the real Al Gore isn’t a Howard Chaykin drawing–but not, as it turns out, cliffhanger-proof. I’m not sure how big a deal I was supposed to think the new Spider-Armor was, since Spider-Man himself seems so casual about it–”yeah, dude, I built a new Rhino-proof suit, what of it?”–to the point that he almost comes off like a dick. I don’t look at the ending of this issue and go ‘Parker Luck strikes again, oh no!’–I look at it and go ‘well, serves you right for being more arrogant than a Cam’ron track.’
Marvel Comics. Written by Christos Gage. Penciled by Karl Moline. Inked by Jim “Suicide Squad #52″ Fern. Colored by Chris Sotomayor.
I hate that side band on the cover. Like, I understand the reasoning for it–the way most stores shelve their product, it’ll stick out and people will go “Oh, shit, Runaways–war–I’m in.” (Cut to recap page: “…begins with a W.“) Still, it’s just sort of gross and it defeats the whole idea of having commissioned a joined diptych of a cover. I don’t want to be that guy, but sometimes I gotta be that guy.
Anyway, this is the most interesting story Avengers Academy has had in months, if not more than a year. The initial charm of the book was that it was kind of the hormones-and-acne version of Kurt Busiek and Mark Bagley’s original Thunderbolts proposition–where a new team of superheroes were secretly veteran supervillains, poised to exploit public goodwill and rob the world blind. Instead, in AA, we had a couple nothing-else-going-on Avengers starting a training program for super-teens who had been discovered and exploited by a renegade government program. The kids were told they were the ones with the most promise as future superheroes, but really, they were just the most psychologically damaged and at-risk for descending into villainy.
Let’s be clear: I love that concept. I leapt onto the book with the vigor and enthusiasm of a Doctor Who fan leaping onto being annoying. Then it all just kind of wandered away–into a lengthy Fear Itself crossover and then into a story that reinvented the Academy status quo into something like “Well, it’s not quite the X-Men, and it’s not quite the West Coast Avengers, but…”
Dragging the Runaways in for a couple issues brings back some of the good stuff–the surging swell of furious angst, like that one Teenage Depression 7″ cover. The Runaways are homeless superheroes, like D-Man but with fashion sense and deodorant, and they roll with two little girls on the cusp of pubes, so Tigra and Giant-Man want to spirit the kids away and put them with warm, loving families, like the one Giant-Man has created for himself over the years. (I’m swinging a golf club, but you can’t see it.) The teen teams do battle: “So you’re fighting for your right to keep two little girls homeless.” “As opposed to what? Soldiers in your child army?”
I mean, it all gets resolved in a fairly pat fashion and people develop empathy, and that sort of stuff, but then we see near the end, Tigra standing there looking–what, amused? depressed? both?–as the two Runaways kids lay her werecat infant on the lawn and then dangle a ribbon over him so he can paw at it like a housecat, and it becomes clear that Avengers Academy is still full of people doing totally, totally fucked-up things to each other, and babies.
Avengers vs. X-Men #1: Boring, Traditional Print Edition
Marvel Comics. Plotted by Jason Aaron, Brian Michael Bendis, Ed Brubaker, Jonathan Hickman, and Matt Fraction. Scripted by Brian Michael Bendis. Penciled by John Romita Jr. Inked by Scott Hanna. Colored by Laura Martin.
Jesus, it really is 2012, isn’t it? If Marvel had done this crossover in 1997, that roster line-up page would be totally flipped–instead of 6 X-Men and 400 Avengers, it’d be the other way around and for some reason Forge would have a major part in it, if only to slap Tony Stark for boning Mystique (except it would turn out that Stark was really Mystique all along, and Forge was really Douglock, and Sabretooth would be revealed as his alternate future self with alopecia, who was just wearing a big, ugly yellow wig all the time).
We’ve also got little ‘AR’ tags in the corner of pages like ‘Audience put your 3-D glasses on now,’ but more on that later.
Last week, I went on a whiny tirade basically accusing Bendis of wasting space, which is to say, giving characters fluff dialogue that exists without any narrative or aesthetic purpose. I’m not enthused by our first significant page of dialogue, which is page six: Ms. Marvel arrives at Avengers Tower and goes “What’s going on? Never mind, don’t care.” Yeah, and? I’m sure it’s “more realistic” for Ms. Marvel to show up and make snarky noises (probably drinking again), but how does this set us up for the Avengers vs. the X-Men vs. the Phoenix vs. people spending their money on Game of Thrones box sets?
The thing now is that so many people call so many comics “decompressed” that the word has even less meaning than “overrated.” If you call a comic “decompressed” now you’ll get just as many people chortling about how what, maybe you want every comic book to be an old issue of Mark Gruenwald Captain America? As usual with comics discussion on the internet, everyone is insufferable, and here’s a statement that’s just as true: this comic book needed to tighten the fuck up more than a Jersey Shore vagina.
A page with five panels is positively packed by the standards of Avengers vs. X-Men #1. I’m not saying that this should be some hokey retro production where Cyclops explains his optic blasts in more time than it takes to actually shoot them, but it’s like, the dissemination of information from this comic book to the reader is so inefficient that you want to shake the fucking pamphlet and tell it to hurry up. There’s also the usual issue where one cadence and rhythm of dialogue is spread out across every character, ever. After a certain point, people come off less like they’re explaining their viewpoints than they are reciting someone else’s summary of said viewpoints.
And if you cut out every panel that was just people standing around, reacting without action to something that was just said or just done by someone else, this comic would be at least a third lighter. I didn’t bother to do the proper math on that, but it definitely feels that way.
“It’s the first issue,” the devil’s advocate says. “It’s setting things up. It’s a prologue.” Then what was #0 last week, a prank? Oh, go fuck yourself.
Avengers vs. X-Men #1: Jetpack-Wearing Marvel AR App Edition
Marvel Comics. Same credits as the other version, plus more production staff, I guess.
Back in the 1990s, my folks gave me this CD-ROM thing that was, like, an “interactive” version of Giant-Size X-Men #1. You could click through the pages panel-by-panel, and there’d be little buttons that, when hit, would play sound effects, or direct you to relevant excerpts from other comics, or… actually, I’m not sure if they did anything else. I liked it when I was a kid, but watching the Marvel AR’d cover of Avengers vs. X-Men #1–lightning crashes, an old mother dies, and a motion comics (remember those?!) prologue plays with animated Greg Land art–I dunno, man. I really wish I’d instinctively remembered just about anything else, because it’s not a good connection to make.
Still, it’s like, this is a new toy, it’s pretty cool as a concept, I’ll give it a shot and not be a bitch about it.
The main problem I had was that all of the images came off pixelated and out-of-focus, as if they’d been done at iPhone size and then blown up, rather than “done at tablet size and then blown down.” Maybe it was just them punishing me for having a Samsung Galaxy Tab. Not sure. Either way, what’s the use of seeing JRJR’s original pencils when I could get better image fidelity by trying to take a picture with my shoe? Plus, there’s one page where the AR bit is just a bio of Hope Summers, like the back of an old trading card. Like the actual story itself, it just felt like a scattershot, “eh, that sounds good enough” way of making information manifest for the consumer. Why not just make that “who’s who on each side” page link to a special web page of bios, or whatever?
Then the whole thing was completely ruined for me when, on the first double-page splash of the Phoenix Force destroying, like, a shitload of stuff, the AR content is Axel Alonso walking across the page and not even having the decency to stop and pretend to cower in fear of the all-consuming cosmic nuclear death-flame. Immersion: gone.
Avengers vs. X-Men #1: Infinite
Marvel Comics. Written by Mark Waid. Illustrated by Stuart Immonen. Colored by Marte Garcia.
This is, I swear, the last bit of Avengers vs. X-Men blather this week, if only to preserve my own sanity. Luckily, I saved the really enjoyable part for last. The bizarrely named Avengers vs. X-Men #1: Infinite (I guess it’d sell better than Avengers vs. X-Men: Prologue: Nova: The Phoenix Force: Nova: Digital #1) is Mark Waid and Stuart Immonen playing with what can be done in the traditional digital format. This “traditional digital format” is, it must be said, “basically looking at static comic book pages on a screen.” So there’s a lot of room to maneuver.
It’s not that Waid and Immonen are doing technically innovative work here–unlike other mediums, which tend to evolve at the speed of technology (i.e. cinema), comics are doing a breathless scramble to catch up to digital transmission formats, and this first big step for the latest “digital addenda” initiative is to fuse comic books with PowerPoint presentations. You tap the border and new captions appear next to the old ones, filling out the narrative of a panel piece-by-piece. Or a second image appears next to the first one, continuing a sequence. Or a static “camera angle” is maintained while drawings ‘move’ across it, one tap at a time. Or, and I liked these best, you tap and they pull a rack focus stunt, suddenly making apparent the threat behind our intrepid hero Nova–and later, the black screen of death.
The story is told in sixty-five “phases”–”panels” seems a misnomer–and feels more full and rich than nearly any 20-page pamphlet I’ve read in a while. The plot is thin–Nova outraces the Phoenix Force through space, and crashlands in New York, setting up Avengers vs. X-Men #1–but the pacing is so tight that it’s like the opposite of that Jersey Shore joke I made a while ago.
The crucial thing to consider is that Waid and Immonen may not be advancing new technology, but what they are doing is drastically restructuring the reading process of comics. The traditional means of absorbing information at will–letting your eye wander where it will, from panel to panel and page to page, flipping back and forth at your leisure, taking in entire sequences of action and conversation in a single glimpse of a page layout–don’t work here. Instead, there’s an enforced chronology, not just of words and captions, but also with regard to the examination of the panels themselves. When you tap to hit the next phase and the image doesn’t flip over into a new thing entirely, you’re forced to scrutinize the small details of the panel image and absorb more concentrated shortwave bursts of data than you would just glancing at a printed sheet. (I would not be able to say any of this truthfully if Stuart Immonen was not a master craftsman.) Or, to put it bluntly: Mark Waid and Stuart Immonen are fucking around with an element that print comics can’t even dream of controlling–the time it takes you to read it.
Motion comics my ass.
Marvel Comics. Written by Mark Waid. Illustrated by Khoi Pham. Colored by Javier Rodriguez.
This is a Point One issue, designed to be an easy access point for new readers–fair enough, considering that I’m pretty sure this is the eighth or ninth issue of Daredevil to be published within a four-week radius.
Waid remains a great Daredevil writer, and to put a cherry on top of that, he actually fulfills that Point One remit, rather than just treating it as a bonus issue of the title. If you’d never read Daredevil before, you’d probably be okay with this–it holds your hand just enough, like a teacher who’s scared of a parent finding out.
The wild card here is Khoi Pham, whose work I can’t claim too much familiarity with, mostly because what I did see–in stuff like X-Factor and a little bit of his Avengers stuff–I didn’t really care for. There were, to paraphrase Emperor Joseph II, “too many lines.” Here, he chills the fuck out, and it works very nicely, although I sort of wish he’d had an inker–someone like Scott Hanna or Mark Morales who can balance the spacious thickness of his shapes with enough fiddly linework to give them texture and weight, which occasionally things lack here. Still, he acquits himself well, and the bold moments are definitely as bold as they should be.
It’s just that shit, man, not getting Paolo and Joe Rivera every month is some kind of unwitting cruelty.
Also, Daredevil is threatening to “Julian Assange” people and he’s just lucky no one in that group of crooks was a lady. (Maybe the Secret Empire one was, but under that burqa, who can tell?)
Image Comics. Written by Ed Brubaker. Illustrated by Sean Phillips. Colored by Dave Stewart.
Fatale–like any Brubaker/Phillips enterprise–is a bit tricky to write about because the impulse is to treat it as a component of a story rather than a complete story unto itself, and there’s only so much you can do to say “this piece is just as good as the other pieces, and they’re all great, and everything’s great.” Brubaker’s mix of L.A. noir and H.P. Lovecraft is finally making eye contact, though–after four issues of build-up and teasing, out comes a cultist with a dagger and suddenly Sean Phillips has laterally shifted his work into the realm of Ed Repka album covers, and Brubaker isn’t lying when two pages later he describes what you just read as the point where things get “really fucked up.”
I can’t even front, though, Sean Phillips illustrating thrash metal LP covers–wouldn’t that be insane?
Flex Mentallo: The Deluxe Edition
DC Comics/Vertigo. Written by Grant Morrison. Illustrated by Frank Quitely. Colored by Peter Doherty.
No, you can’t lay the fucker flat, but really, that’s a little thing.
The big thing is–shit, why would you even want to lay it flat? This isn’t a textbook. You’re not an animal–not come cat needing something to lay on. If you feel anything at all, why would you do anything but feel this book? Take the dust jacket off. Feel the varnish warm against your fingertips, or your fingertips warm against the varnish, or something. Stick your thumb in the cleavage and become part of your own view of the page. Connect. If you can’t connect with Flex Mentallo you’re hopeless.
Meta-this, meta-that. There are other blogs by people who own sweater vests that’ll get into all that. Still, some points bear stating: Flex is the most coherent treatise Grant Morrison has yet written on his theory of the Evolution of Utopian Super-Ideas, and the most heartfelt and affecting, too. It’s so open and so naked, despite being cloaked in fiction–Quitely draws a row of shuttered shops in the background and it just looks like Great Western Road to me.
“That’s what I remember; hot summer nights, sweltering in my bedroom, reading comics and dreaming and drawing, while life went on outside the window. Imagine a jail cell, yeah? A fallout shelter, where the walls are covered with so many drawings you can’t tell it’s a prison anymore. It’s so bright and colorful; sexy girls, handsome musclemen, adventure. You start to forget it’s not real. You don’t realize the world’s ended for you. Hot days and nights in jail…”
Grant Morrison wrote about 2012 something like 15 years before it happened. Either he’s a prophet, or none of us were paying attention.
DC Comics. Written by Ann Nocenti. Illustrated by Harvey Tolibao. Colored by Richard and Tanya Horie.
I love Ann Nocenti. At a convention I’d want her to sign the inside of my eyelid. Her Daredevil run from back in the 80s–the first comic I can remember wanting for myself, unprompted, was one of those. (It had Mephisto and Blackheart and stuff, as was the style at the time.) Now that I’m older (but no wiser, considering how I still read superhero comics), she stands out as even more of an odd duck amongst all these fans-turned-pros, because she asks and answers the sort of “well, really, what about this aspect of life…” that usually ends up fodder for cliche comics by people struggling to subvert their own super-hardons.
Back on Daredevil, Nocenti’s trick was to surround Matt Murdock–conflicted lapsed-Catholic vigilante and crusader–with women. Not just “women,” i.e. those things that keep Kyle Rayner’s fridge full, but actual women, with varying opinions on things and different personal aesthetics and all kinds of hang-ups of their own thank you very much. Green Arrow isn’t yet a repeat performance of that technique, if only because this New 52 take on Green Arrow doesn’t quite have the same strata of trauma tissue to cut into, like Daredevil. Instead, she’s entering slowly, but with no less of a flair for the obvious: Green Arrow feels no angst whatsoever about sleeping with a trio of super-villainous triplets, or even regret, beyond the loss of a bunch of technology and dignity–he’s half hero, half Tucker Max, and the only non-carnal lesson learned is not to let them sucker him like that again.
We’re also getting into environmental issues, patriarchal family dynamics, corporate intrigue, Shakespeare, animal experimentation… it might not be a total revolution, but it’s still frantic with willingness, and Tolibao’s art matches that idea (while occasionally dissolving into post-Neal-Adams page-layout LSD freakouts).
One line says as much about it as anyone could. In Ann Nocenti’s superhero books, the collection of DNA samples held by a mad scientist are rattled off thusly: “Napoleon, Rasputin, Byron, Mishima… others.”
Dark Horse Books / SAF Comics. Imagineered by Hermann. Translated by ???.
Picture Uatu the Watcher bearing down on you with his toga and his giant mutant baby head: “What If… The Turner Diaries Actually Happened?”
In the late 70s, when other Europeans were doing things like “inventing italo-disco” or “being Chantal Akerman,” Hermann left the Western adventure strip he’d been doing–Comanche–and started writing his own scripts. The product of this was Jeremiah, his best-selling book yet, and one which I’m pretty sure he’s been continuing as a series of albums ever since. The idea is simple: Jeremiah’s a good-hearted, kind-of-naive country kid, and Kurdy is a scrappy, clever little shit, and the two of them go around having adventures in a Neo Old West that civilization regrouped into following a nuclear Race War.
It’s gorgeous, as it should be, and the edition that Dark Horse and SAF Comics have put out is equally handsome, with vivid colors and an eye for the texture of Hermann’s line. Plus, I think it’s been re-translated and re-lettered–I read an English-language edition of the first volume years and years ago, and the dialogue hung a bit differently (not better or worse, just different), but the lettering on that older version was so self-consciously “Euro” that it was distracting to read, like back in the day when Wolverine was lettered with some font Comicraft probably sold with the label “unreadable chickenscratch.” No such problem here.
What you get out of Jeremiah is pretty much down to how much you get out of vaguely post-apocalyptic Westerns. If you feel nothing for ‘em, it can’t help you, dude, sorry. If you’re into them, you gotta bear in mind, this is some John Wayne shit right here. After a first page showing that the conflict that ended this modern world was, essentially, “white folks versus black folks,” the next seventy pages or so do absolutely nothing to follow up on that–it’s just a dude and his buddy and the messes they’re getting themselves into, with more of a distinct emphasis on class-on-class violence than anything else. In the post-Racialicious.com world, that sort of concern (“no, seriously, what happened to the black people here?”) chafes more than I imagine it did in 1978 Belgium, but it doesn’t diminish the beauty of Hermann’s artwork, which is what’s gonna put asses in seats here. 500 asses, specifically, because I guess Dark Horse knows what size market it’s investing in here.
Dynamite Entertainment. Written by Kurt Busiek. Illustrated by Alex Ross and Jack Herbert. Colored by Vinicius Andrade, whose name I typoed like six times trying to type it out.
I love one thing that Kirby: Genesis does with all of the warmth that my comics-defeated heart can muster, and that’s how it depicts the Pioneer Two–two otherworldly giant beings who float around in the sky holding hands. Where the rest of the world around them is Jack Herbert’s ink drawings, the beings themselves are Alex Ross paintings in that neo-psychedelic style he’s gotten more comfortable with over the years. In the right spots it really does look amazing, totally underlining the difference between men and supermen.
There’s other stuff here too, stuff like “THE SHE-DEMON DOES AS SHE PLEASES–AND SHE HAS SPOTTED MUCH TASTIER PREY!” and all that, but most of the plot revolves around new people showing up and showing off, and I’ll be honest, I barely even remember the names of the old ones. I think one of them is called, like, Miss Hair. Possibly Hair Madame.
Image Comics. Written by Alan Moore. Illustrated by Erik Larsen and Cory Hamscher. Colored by Steve Oliff.
Listen, all I’m gonna say is that Supreme talks about the Mir space station on one page. Suprema talks about Youngblood–like, the Alan Moore Youngblood–plot/character stuff on another. Kids are in a fucking comic book store. It’s like the comic book version of Awakenings or whatever that movie was where the guys in comas woke up and just kind of staggered around, confounded by the far-flung future of like 1991.
Larsen was right, though–Moore left a fucking hell of a cliffhanger.
Marvel Comics. Written by Jeff Parker. Illustrated by Declan Shalvey. Colored by Chris Sotomayor and Jordie Bellaire.
It’s hard to believe that something like forty issues ago–that is to say, what, two, two and a half years, ha ha Marvel–this comic was mostly about stuff like Nuke shooting an old Untold Tales of Spider-Man villain in the head while they tried to make Grizzly look less like a furry and more like some other kind of sexual deviant. My, how the Jeff Parker run has grown–and now, at #172, it proudly declares ’15 YEARS!’ (of Thunderbolts) on the cover, about three issues before the book is finally getting the Operation and becoming a woman, whose name will be Dark Avengers.
And just to bring it all full circle and remind us all what’s important for the big anniversary throwdown, Parker gives Citizen V dialogue about “that enormous phallic symbol in Central Park” while Shalvey tags in to draw V in a pose where he’s pretty much Michael-Scott-ing an outcropping of rock, lifting one leg so high that the only possible intent could be to showcase his sweet bulge while he yells about dick-towers, and that’s another week of superhero comics for you.
















































